Rabbids Land – Early concept – 2012 ©Ubisoft

Rabbids Land – Ghost mansion final concept – 2012 ©Ubisoft

Rabbids Land – Boardgame early concept – 2012 ©Ubisoft

Rabbids Land – Temple final concept – 2012 ©Ubisoft

Rabbids Land – Crop circles – 2012 ©Ubisoft

Rabbids Land – Early concepts – 2012 ©Ubisoft

Raving Rabbis Travel in Time – 2009 ©Ubisoft

Raving Rabbis Travel in Time – Atlantis – 2009 ©Ubisoft

Raving Rabbis Travel in Time – Atlantis – 2009 ©Ubisoft

Rabbids Land – Temple sketches – 2012 ©Ubisoft

Chemical gun – © Darkworks 2010

Spud wrench – © Darkworks 2010

I worked in the video game industry for five years before switching to animation.

I had the opportunity to deal with very different projects within the years, from realistic games for Darkworks to cartoony and colorfull Raving Rabbids games for Ubisoft.

My formation as a 3D (modeling/texturing) artist allowed me to work on many aspects of the productions, from providing the original concept art to supervising the team on the production of the final assets.

Role
Concept Artist
For
Ubisoft, Darkworks
Date
2007 – 2012